1.1. Members
Gary Knoll, John Lansing, Laoleng Xiong, Keisuke Nishimoto
1.2. Individual Contributions
We will assign individual tasks as needed between development and communication with teachers/students.
2. Motivation
Games are fun, and it is an interesting problem to try and marry the enjoyment of a video game with the rewards of learning.
3. Project Idea
3.1. Goal
Motivate kids to learn more with less effort.
3.2. Objective
To develop a computer-based video game(s) that can be used to teach a simple concept.
3.3. Means
We will be developing applets in Java to display specific concepts in the context of a video game. This way we can deploy our applets on the Internet for use from any location.
3.4. Specific Challenges
Making interesting graphics will be a challenge for us since we are not primarily graphics designers. Also, creating applets that actually teach a concept well will be the greatest challenge of this project.
3.5. Relationship to Course
Design – It will be an inherent design problem for us to create these applets effectively. They will need to be designed so they are fun, motivating and actually teach a concept.
Learning – This project is mostly related to learning since we would like to use this technology as a learning tool.
Collaboration – We will be exploring the collaboration between teachers, developers and students in a learning environment.