Malte Winkler 

1. what did you find (articulate the answers in your own words)
1.1. interesting about the article?
	The article made me wonder about the separation of architectural design from the limitations of building codes. Some of the most interesting architectural designers didn't care too much about building codes it would seem. F. L. Wright often built buildings that challenged structural materials let alone building codes. In designing a kitchen he would undoubtedly tie the space in with the surrounding house to insure the conceptual integrity. When he made these decisions about the kitchen did he have an understanding of the building codes and let them guide him? Or did he simply design what "felt good" and then let the contractors struggle with making rules work.  In the HYDRA system for example a designer might have a design in mind where the stove is near a window. When the critic notifies that this is a problem regarding the building code the designer might respond by simple moving the stove away until the problem goes away. What results is a design that perhaps lacks conceptual integrity. When the designer has an intuitive or internalized idea of the building codes what might be designed is something more unified from the start of inspiration. 
	It seems that your domain knowledge will increase most efficiently with the aid of an embedded critic. But until you have a deeper understanding of the domain space will your design still suffer from lack of unity?  
	
1.2. not interesting about the article?
Having a good embedded critic would be of great use. But how easy is it to build a good critic? Your creativity will be tailored to the critic. You will learn from the critic and future designs will be influenced by recommendations given in previous runs in the design environment. It seems like an ill-designed or ill-built critic could lead the designer down the wrong path. Given the complexity of the design process it would equally hard to build a good critic.

1.3. does it relate to your own work (as a student, as a worker)?
There are many tasks at work that upon running into a problem require you to start investigating the problem. This usually leads to the wild goose chase of finding the right information. Simple things like adding an html element to your web page may require several google searches to find the right info that helps you properly use that element.

2. what do you consider the main message of the article?
 The design process is very complex. In the process of designing you will run into errors which increase your understanding of the problem that you are trying to solve. When you run into these problems it is very beneficial to have at your disposal very relevant information to the task at hand. This is the time that the mind is most motivated or able to learn. Having information present at this time maximizes the limited attention span of the designer.  

3. are themes discussed in the article which you would like to know more about?
4. do you know of other papers, ideas, and systems which are closely related to
4.1. DODEs
4.2. Critiquing
One such systems that I find works very well is turbo tax. This is a system that allows you file your taxes but it gives you feed back at every step to make sure you are doing things right. I know nothing of tax law and simply filling out a 1040ez or whatever could lead to a return filled with errors and might not be what I need to fill out for the best tax return.  If there is something that you don't understand there is usually a link to more information.  The system is good at getting a proper tax return filled but so far I have learned little about tax law by using it. But I guess that would be expecting a lot since this tool is used only once a year and every year the rules change.

5. what does the article say about
5.1. design
The design process is very complex and the designer maybe hindered by not being able to recognize "breakdown situations". Through the critiquing  process the designer gets gets deeper understanding of the domain space and is able to create a more mature design quickly.
5.2. learning
Learning a specific domain knowledge can be expedited because information is provided to you when it is most critical and beneficial to learning. 

5.3. collaboration
There is a very tight collaboration between the Designer and the critic. Ideas can be very quickly checked against the critic. The ability of the critic to "locate relevant information in large information spaces" is key to making progress quickly. 

6. do you have any ideas how this research could / should be extended based on your own knowledge and experience?