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From: brock_lameres@agilent.com
Subject: HW#10 - Posting (summarizer)
Date: March 3, 2004 2:45:29 AM MST
To: gerhard@cs.colorado.edu
Cc: haleden@cs.colorado.edu
Guys, I'm actually in Germany right now and I didn't bring my swiki login. Could you post my assignment #10 to the swiki for me? This would have been a cool example of distributed cognition with me contributing to class from 6000 miles away, IF I would have brought my password to the swiki. Maybe it still is?
Thanks!!!
Brock LaMeres, CSCI 7000, DLC
1. what do you consider the main argument of the article?
The class agreed that the main arguement was that most systems are designed to be passive. In actuality, many users would like to participate in the design of these systems but there is no way for them to do this. Meta-design was presented as a way to assist.
It was further noted that systems should accomidate both passive and active users. There are some people who do not wish to design the system but only consume. These user's needs also should be considered.
2. do you agree or disagree with the main argument? give a answer based on your own experiences?
Everyone agrees with this article. This seems obvious since this is a CS course. The consensus is that closed systems are at their limit of usefulness and we should move more into more of an active-participation methodology.
3. enumerate in which situations
3.1. you acted as a designer/active contributor
There were a couple students who have designed websites with posting ability, sort of like a message board. This allowed people to alter the system with the intension of communicating to a broad audience.
There were also examples where of students getting involved in the installation of personel electronics such as direct TV or a home wireless network.
3.2. you acted as a (passive) consumer
The majority of the students gave TV as an example of a passive consumer. And in general, all agree that we are consumers the majority of the time.
3.3. situations in which you believe you should have acted differently
Examples were given on Direct TV where being a designer without the proper training ended up costing more time and money than it was worth. This is a good point because allowing users to become designers can be dangerous. If the user is not properly education in the system, they will do more harm than good and not be encouraged to design in the future.
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